AI Insights · Timothy · July 2024
Top 5 Golf Games on Android in El Salvador Q2 2024
Discover the performance trends of the top 5 golf games on Android in El Salvador during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top golf games on Android in El Salvador exhibited diverse performance trends in terms of downloads, revenue, and weekly active users. Here's a closer look at each game's performance based on Sensor Tower data.
Golf Battle
Miniclip.com's Golf Battle saw varying revenue throughout the quarter, peaking at around $34 in the first week of April and experiencing fluctuations before stabilizing at approximately $16-$20 in June. Downloads peaked at 536 in the second week of May, with notable increases mid-quarter. Weekly active users showed a slight increase, starting at 2994 and ending at 2726.
Golf Rival - Multiplayer Game
Golf Rival - Multiplayer Game from Zynga had a fluctuating revenue trend, with a peak of $29 in early April and a steady decline, ending at $16 in the last week of June. Downloads saw a significant drop from 107 in the first week of April to around 42 in the final week of June. Weekly active users also showed a downward trend, starting at 746 and ending at 537.
Golf Clash
ELECTRONIC ARTS' Golf Clash experienced modest revenue, peaking at $17 in the first week of April and maintaining a steady range between $7 and $14 towards the end of the quarter. Downloads were relatively stable, with a slight increase towards the end of June, peaking at 22. Weekly active users also saw a gradual increase, from 24 at the beginning of April to 29 by the end of June.
Ultimate Golf!
Miniclip.com's Ultimate Golf! showed minimal revenue activity, with a brief peak of $13 in early June. Downloads spiked in the middle of the quarter, reaching 131 in mid-May and maintaining a higher range towards the end of June. Weekly active users also increased significantly, starting at 76 and peaking at 200 in mid-June.
Golf Blitz
Noodlecake's Golf Blitz had minimal revenue, with a brief peak of $7 in late May. Downloads were relatively low, with a slight increase in mid-June, peaking at 14. Weekly active users remained stable, starting at 32 and ending at 26, with minor fluctuations throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.